Classic pacman game. If you like pacman game, come here and we prepared it for you! This game is easy, just collect all the dots on the map and you will win, but there will be many obstacles, be careful. Pac-Man, an iconic character in video game history, is a yellow circle-shaped character with a mouth. He must eat gumballs and bonuses (in the form of fruit, and a 5,000-point key) in a maze haunted by four ghosts. Four special pac-gums (super pac-gums) make ghosts vulnerable for a short time in which Pac-Man can eat them. The ghosts then turn blue and display an expression of fear signaled by small eyes and a broken line mouth and when a ghost gets eaten, its eyes return to the central maze room to return it to normal. The original PACMAN game includes 255 different mazes (the game was considered to go on forever, but the 256th level is unplayable due to a bug that drowns the right half of the level under a large cluster of symbols (see subsection Bug at the 256th level), this bug comes from the fact that the number of levels was coded on a single byte). The character can take passages located on either side of the screen, producing a wraparound effect, causing him to reappear on the other side of it. Here are the original names and nicknames of the ghosts in Puckman: Inky: the blue ghost. Pinky: the pink ghost is a female character. He is presented as the most intelligent. Blinky: the red ghost. Clyde: the orange ghost. Here are the names and nicknames of the ghosts in Pac-Man: Shadow - Blinky: the red ghost. Speedy (Fast) - Pinky: the pink ghost. Bashful (Shy) - Inky (or even Inkey): the blue ghost. Pokey (Limited) - Clyde: the orange ghost. Each ghost has its own behavior: Blinky directly attacks Pac Man. He follows Pac-Man like his shadow. Pinky has a tendency to ambush herself. She aims for the place where Pac-Man is going to be. Inky is temperamental. Every now and then he goes in the opposite direction to Pac-Man. Clyde feigns indifference. Every now and then, he chooses a random direction (which may be Pac-Man's). This diversity is obtained with a few simple programming rules. According to Toru Iwatani, this is the heart of the game: “I wanted each ghost to have its own personality and its own way of moving, so that they weren't all chasing Pac Man like a man. only man, which would have been boring and tasteless ”. Arrows on keyboard
Arrows on keyboard
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